Hopfach Beta v5.0 MOD


A converted hop compartment in the LS19. (Beta version)

Changelog:
V1.0.4 (v5)
Traffic blocked
Map sounds installed
Wassertrigger installed
soil adjustments
Outlets customization
Double fences removed
Floating light switches repositioned
Spawn point of the Raiffeisen in Otterbach adjusted (not anymore under the trigger)

It is not finished yet (that’s why beta). But since I’ve been asked if I can publish you and nothing is contrary to the Hopbox course here in the home on LS-Modcompany.

Info:
Log is error free, but should errors occur please let me know and I’ll see that I fix you as soon as possible.
ForgottenPlants integrated.
244 purchasable parcels
There are no scripts on the map.
Added / Modified a few outlets.

Note:
Since the Hopfach is not exactly small, at least 8GB Ram are recommended.
Minimum patch is 1.2

V1.0.3
Performance Adjustment – As some crashed due to the high density of the grass. For those who did not have any problems, there’s a high-density xml in the foliage folder. Then overwrite the file with the one in foliage.

V1.0.2
BGAs implemented
Implemented AnimatedObjects
Maprand installed

V1.0.1
Pond in undersheaf fixed
Adapted PDA map
The car was only made accessible to the “New Farmer”
Floating light switch fixed in the potato washer
Fixed a flying lamp on the Kuhhof in Otterbach
Field edge grass added
Buyable parcels increased to 244
Fixed streets Reflectors
For help, advice, suggestions and improvements, I am happy to have, since I’m still very new in terms of the folders.
But please do that factually and politely. For errors please always add a complete log file.
A big thank you to @Lunchbox for releasing her permission to convert. I hope that I will do it justice.
I wish a lot of fun on the Hopfach.

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Credits
Lunchbox KevinK98 GTX


What is this mod use for

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