Multimap 2019 v2.2 MOD


The original mapper of this map is LF-Bauer.

Version 2.2
FarmlandId’s productions corrected.
Stable is now also available for sale separately
Pallet spreader turned at the sawmill paper (paper only)
Palettenspawner turned completely in the case of the filling of food (pallets are now transversely)
at the mill rye added as a raw material
corrected several floating trees compared to field 3
Several goals set to automatic opening. (Mod is required -> HoT Animated Object Extend) concerns gates at the yard, LC, underfloor yard, weaving, chicken farm
Trigger egg trays for liquid egg production corrected again
Fermenters now accept straw and bales (grass and straw)
Trigger LC extended to discharge at Hall 1 and 2. This allows you to unload now with the cooling trailer from the Kamaz pack.
As a deco driving forklift installed (as on Saxonia). Commutes on the LC between Hall 1 and 2
Cotton can now be harvested with a thresher (maize header). This allows you to deliver the cotton as bulk material in the weaving. Cotton bales are now accepted as well.
Corrected sounds
Invisible objects removed at the BGA
Jump points farmhouse, gas station at Edeka and weaving sales corrected
Another important note. Again and again we had the problem on the MM that after a certain time in the game (usually after several matchdays) the following error message appeared:

2019-08-02 16:32 dataS / scripts / fieldJobs / FieldManager.lua (541): attempt to index a nil value
2019-08-02 16:32 Error: Running LUA method ‘update’.

and
2019-08-02 16:39 dataS / scripts / fieldJobs / FieldManager.lua (564): attempt to index a nil value
2019-08-02 16:39 Error: Running LUA method ‘update’.

I’ve found out that this error always occurs when the PC farmer puts a fruit into the game, which should not be grown, that is, where the missions are disabled. This is obviously a bug of Giants and does not just affect our maps.

We have now turned on the missions for all fruits, that is, in the fields you can now find sugarcane and cotton, but also poplars, catch crops and clover. Since then, this error has not surfaced yet. It is possible, however, that you have to make a new score for it, so that these mistakes do not occur. Generally, however, no new score is required for the update. Nevertheless, I advise, as always, should new problems occur, then better make new score.

He had already invested a lot of effort and diligence in this map in 2014, and although there were several cards with this name, in my view, this card is the best of them all.

The basis for this is the Multimap for the LS 15 and LS17. The version for the LS15 but never found its way into the public, but was kept private by LF-Bauer. Finally, I was asked by him to get the card in the LS17. Now she arrived in the LS19.

Here again the “technical data”:
• 4-fold map with multifruit and 42 fields.
• 1 yard
• 2 skin silos for cereals and feed, as well as for earth fruits
• Extra storage in the yard for fertilizer, seeds and lime
• Many outlets
• Traffic

The following fruits are installed:

Standard fruits, cultivation of sugar cane and cotton is possible, oats, rye, spelled, millet, hops, tobacco, onions, carrots, lettuce, cabbage, red cabbage, poppy and clover.

Clover can be mowed, the resulting clover can be fed or used in the BGA for silage production.
At this point, my special thanks go to GMCW, zero_ace and dondiego00 for releasing their fruits for incorporation into the Multimap.

Road, terrain and almost all old objects were taken 1: 1. For players who play in the level Farmer, at the start of the game all silos and stables are already available. Players in the MP I recommend to make a Savegame in SP and use this for MP. Ultimately, of course, the decision is up to you.

There are open spaces to place mods.

All old production sites are present on the map and will be reactivated as soon as the Global Company (successor of the factory script) has been released. Until then, all unloading points, which are related to productions, are blocked by barriers. For this you will find on their premises temporary outlets, which will be removed later. These interim sales points will recognize you at the ramps for unloading.

We have put a lot of effort and work into this card, it has been extensively tested extensively in the SP and MP over several weeks. The log is clean, the card runs smoothly in both the SP and MP. Should errors still occur, then please install the latest patch 1.3 from Giants and / or clean up the mod folder.

The zip file needs to be unzipped, as there are still harvesters for harvesting cabbage, both onions and carrots. These mods are intended to be only a temporary solution until a suitable mod appears, which makes the individual machines superfluous.

My special thanks go to LF-Bauer for providing us with this card as well as to my test players:
Lisa, Holzmichel, rk54, rokki, hyacinth lindauer, sailor178, Makaay, Impala, Rosti, CM2017

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Credits
Marhu, kevink98, joker301069, BlackSheep, Blacky_BPG, 112Tec, Ifkonator


What is this mod use for

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